5 Best E-Learning Examples To Consider While Developing Your eLearning Courses

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In this blog, we have included 5 best e-learning examples to consider while developing your eLearning courses, and content, based on the goals and audiences.

5 Best E-Learning Examples To Consider While Developing Your eLearning Courses

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5 Best E-Learning Examples To Consider While Developing Your eLearning Courses

1. MicroLearning

Microlearning is the practice of offering ‘bite-sized’ courses with only the material needed, typically in the form of:

  • Text
  • Images
  • Video-based instruction
  • Animations on a whiteboard
  • Scenarios
  • Surveys and Quizzes

When opposed to a 60-minute course, learners will be able to retain knowledge more easily if they focus on certain themes.

Microlearning’s Advantages:

  • Rapidly evolving
  • When you need anything, you can get it quickly.
  • Maintenance is simple.

MicroLearning is ideal for employee on-boarding training, compliance training, and skills training.

2. Interactive eLearning

Interactive eLearning is a type of online learning in which the student interacts with the material. In an eLearning course, there are two sorts of interactivities that can be used:

  • Interactivities that can be activated by clicking the
  • Interactivity in thinking

Interactivities that can be activated by clicking on them:

The course content is made clickable in these forms of interactivities, allowing students to navigate through the information. The following are some examples of clickable interactivities:

  • Tabs that can be clicked
  • Numbers that can be clicked
  • Images that can be clicked on
  • Graphics that can be clicked
  • Hotspots

In “thinking” interactivities, the learner is required to examine and consider the content on the screen before taking action. The following are some examples of cognitive interactivities:

  • Drag and drop
  • Match-the-following

Pros of Interactive eLearning:

Learners take an active role in the course through interactive eLearning. This approach is effective as it follows the principles of Kinaesthetic Learning, which is considered to be the most effective way of learning when compared to passively navigating across the course having text and graphic layouts.

3. Game-based learning

Game-based learning

Game-based learning involves creating courses in the form of a game and including gaming elements to boost learner engagement and inspire them to reach specified goals.

This makes studying more engaging while also encouraging critical thinking and problem-solving skills in students. When it comes to Generation-Z students, this method is very effective.

Game-based eLearning courses are designed with the following goals in mind:

  • Set a goal for yourself.
  • Select the most appropriate actions.
  • Experience the ramifications of your actions.

In a game, you are supplied with a risk-free environment in which you can experiment with various decisions and see how they affect you.

Gamification should not be confused with game-based learning. Gamification is an approach for enhancing learning by incorporating gaming elements into courses.

Game-based learning, on the other hand, is concerned with creating a fun and engaging environment in which to attain a certain goal.

4. Responsive eLearning

The term “responsive design” refers to material that may be viewed in an appropriate format on a variety of devices.

Resizing to fit into a specific device dimension and generate optimal viewing to improve the end-learning user’s experience. Text, photos, videos, animations, and other media formats are all compatible with responsive eLearning courses.

Why should you think about investing in “Responsive Courses”?

According to a Google study on multiscreen device usage from 2012, 98 percent of consumers migrate between devices on a daily basis (from PC to smartphone to tablet and so on).

Internet of Things (IoT) devices are ubiquitous in today’s modern world, thus having courses that are responsive to all of these devices is critical and beneficial to the end-user.

5. Simulation-based eLearning

Simulation-based eLearning is comparable to game-based learning, except that the latter is concerned with the creation of entertaining games, whilst the former is concerned with the creation of an authentic risk-free environment in which you can replicate the environment and conditions of real life. Learners can explore, learn, and practice on-the-job duties this way. This is based on the “Kinaesthetic Learning” idea.

We employ three simulation modes, or a combination of them, in simulation-based eLearning.

  1. Watch Simulation: In a ‘Watch’ simulation, the learner is shown step-by-step how to do a specific action.
  2. Try Simulation: In a ‘Try’ simulation, the learner is asked to complete a task while receiving hints.
  3. Do Simulation: In a ‘Do’ simulation, the learner is required to complete the task without assistance.

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